Monthly Archives: April 2016

Visualizing Discrete Geometry with Houdini II

Let us now work on the visualization of edges and points. In case you worry that your screen looks slightly different from the pictures we show: For the pictures we already applied the White Porcelain material as explained in the … Continue reading

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Rendering and Working with Cameras

Before rendering it is always convenient to create a dedicated camera for this purpose. You do this by choosing New Camera from the yellow menu in the upper right corner of the Scene View. After this, you will see a … Continue reading

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Visualizing Discrete Geometry with Houdini I

This post is also meant as a first introduction to using Houdini. In most applications discrete curves and surfaces are used as approximate descriptions of smooth objects. This situation is close in spirit to Numerical Analysis where the discrete objects would … Continue reading

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Using Houdini on MacBooks

On Notebooks that are not totally ancient and run Windows or Linux, Houdini works fine. On those Macs that feature a non-Intel graphics chip, Houdini runs excellently. The only problem are Macs with Intel graphics. Here (probably due to the lack … Continue reading

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