
Recent Posts
 Wave and heatequation on surfaces
 Partial differential equations involving time
 Tutorial 11 – Electric fields on surfaces
 Laplace operator 2
 Triangulated surfaces with metric and the Plateau problem
 Dirichlet energy 2
 Gradient and Dirichlet energy on triangulated domains.
 Triangulated surfaces and domains
 Laplace operator 1
 Tutorial 10 – Discrete minimal surfaces
 Tutorial 9 – The Dirichlet problem
 Tutorial 8 – Flows on functions
 Tutorial 7 – Visualization of gradient fields
 Random Fourier polynomials
 Tutorial 6: Closetoconformal parametrizations of Hopf tori
 Tutorial 5: Lawson’s minimal surfaces and the Sudanese Möbius band
 The 3Sphere
 Tutorial 4: Hyperbolic helicoids
 Tutorial 3: Framed Closed Curves
 Conformal maps III: Stereographic Projection
 Conformal Maps II: Inversions
 Quaternions
 Tutorial 2: Framed Discrete Curves
 Mandelbrot Set
 Conformal Maps I: Holomorphic Functions
 Conformal Parametrizations of Surfaces
 Parallel Frame for Curves
 ArclengthParametrized Curves
 Sampled Parametrized Curves
 Tutorial 1: Implicit Surfaces with Houdini
 Creating Geometry From Scratch
 Combinatorial Geometry in Houdini
 Combinatorial Geometry: Simplicial Complexes
 Combinatorial Geometry: Cell Complexes
 Scenes with White Background
 Simple Ambient Scenes
 Visualizing Discrete Geometry with Houdini II
 Rendering and Working with Cameras
 Visualizing Discrete Geometry with Houdini I
 Using Houdini on MacBooks
Recent Comments
Archives
Categories
Meta
Monthly Archives: April 2016
Visualizing Discrete Geometry with Houdini II
Let us now work on the visualization of edges and points. In case you worry that your screen looks slightly different from the pictures we show: For the pictures we already applied the White Porcelain material as explained in the … Continue reading
Posted in Lecture
Leave a comment
Rendering and Working with Cameras
Before rendering it is always convenient to create a dedicated camera for this purpose. You do this by choosing New Camera from the yellow menu in the upper right corner of the Scene View. After this, you will see a … Continue reading
Posted in Lecture
Leave a comment
Visualizing Discrete Geometry with Houdini I
This post is also meant as a first introduction to using Houdini. In most applications discrete curves and surfaces are used as approximate descriptions of smooth objects. This situation is close in spirit to Numerical Analysis where the discrete objects would … Continue reading
Posted in Lecture
Leave a comment
Using Houdini on MacBooks
On Notebooks that are not totally ancient and run Windows or Linux, Houdini works fine. On those Macs that feature a nonIntel graphics chip, Houdini runs excellently. The only problem are Macs with Intel graphics. Here (probably due to the lack … Continue reading
Posted in Lecture
Leave a comment