Author Archives: Felix

Tutorial 2: Framed Discrete Curves

A discrete curve \(\gamma\) in a space \(\mathrm M\) is just a finite sequence of points in \(\mathrm M\), \(\gamma = (\gamma_0,…,\gamma_{n-1})\). In case we have discrete curve \(\gamma\) in \(\mathbb R^3\) we can simply draw \(\gamma\) by joining the points by straight … Continue reading

Posted in Tutorial | Comments Off on Tutorial 2: Framed Discrete Curves

Tutorial 1: Implicit Surfaces with Houdini

It is amazingly simple to create high-quality renderings with Houdini. Several small tricks to achieve nice renderings of geometries in a mathematical context are already described in the first posts of this blog. If you not have looked at it yet you should … Continue reading

Posted in Tutorial | Comments Off on Tutorial 1: Implicit Surfaces with Houdini